Clear World Deck Breakdown

Main Deck

Clear Cube
Clear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.

Clear Phantom
Clear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

Clear Vicious Knight
Clear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Clear Wall
Clear Wall
Clear Wall
Spell Continuous
Clear Wall

    If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.

    Clear World
    Clear World
    Clear World
    Spell Field
    Clear World

      During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Main: 60 Extra: 15

        1 cardClear Cube 1 cardClear Cube
        Clear Cube
        DARK 1
        Clear Cube
        • ATK:

        • 0

        • DEF:

        • 0


        You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


        1 cardClear Phantom 1 cardClear Phantom
        Clear Phantom
        DARK 3
        Clear Phantom
        • ATK:

        • 1200

        • DEF:

        • 800


        You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


        2 cardClear Vicious Knight 2 cardClear Vicious Knight
        Clear Vicious Knight
        DARK 7
        Clear Vicious Knight
        • ATK:

        • 2300

        • DEF:

        • 1100


        You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


        2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
        Eldlich the Golden Lord
        LIGHT 10
        Eldlich the Golden Lord
        • ATK:

        • 2500

        • DEF:

        • 2800


        You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


        1 cardInspector Boarder
        1 cardInspector Boarder
        Inspector Boarder
        LIGHT 4
        Inspector Boarder
        • ATK:

        • 2000

        • DEF:

        • 2000


        Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


        1 cardMagical Broker 1 cardMagical Broker
        Magical Broker
        DARK 3
        Magical Broker
        • ATK:

        • 1500

        • DEF:

        • 200


        While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


        1 cardMajesty's Fiend 1 cardMajesty's Fiend
        Majesty's Fiend
        LIGHT 6
        Majesty's Fiend
        • ATK:

        • 2400

        • DEF:

        • 1000


        Cannot be Special Summoned. Neither player can activate monster effects.




        Tag(s):

        1 cardShining Piecephilia 1 cardShining Piecephilia
        Shining Piecephilia
        LIGHT 4
        Shining Piecephilia
        • ATK:

        • 700

        • DEF:

        • 2000


        Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.


        1 cardAttraffic Control 1 cardAttraffic Control
        Attraffic Control
        Spell Continuous
        Attraffic Control

          If your opponent controls 3 or more monsters, they cannot declare an attack.


          1 cardBurning Land 1 cardBurning Land
          Burning Land
          Spell Continuous
          Burning Land

            When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.


            1 cardCard Scanner 1 cardCard Scanner
            Card Scanner
            Spell Continuous
            Card Scanner

              Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


              1 cardChain Energy 1 cardChain Energy
              Chain Energy
              Spell Continuous
              Chain Energy

                Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                1 cardChicken Game
                1 cardChicken Game
                Chicken Game
                Spell Field
                Chicken Game

                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                  1 cardClear Wall 1 cardClear Wall
                  Clear Wall
                  Spell Continuous
                  Clear Wall

                    If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


                    1 cardClear World 1 cardClear World
                    Clear World
                    Spell Field
                    Clear World

                      During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


                      1 cardDimensional Fissure 1 cardDimensional Fissure
                      Dimensional Fissure
                      Spell Continuous
                      Dimensional Fissure

                        Any monster sent to the Graveyard is banished instead.


                        1 cardInferno Tempest 1 cardInferno Tempest
                        Inferno Tempest
                        Spell Quick
                        Inferno Tempest

                          When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


                          1 cardMessenger of Peace 1 cardMessenger of Peace
                          Messenger of Peace
                          Spell Continuous
                          Messenger of Peace

                            Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                            1 cardMulti-Universe 1 cardMulti-Universe
                            Multi-Universe
                            Spell Field
                            Multi-Universe

                              Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                              1 cardRaigeki
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                1 cardRecycle 1 cardRecycle
                                Recycle
                                Spell Continuous
                                Recycle

                                  During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.


                                  1 cardRunick Allure 1 cardRunick Allure
                                  Runick Allure
                                  Spell Continuous
                                  Runick Allure

                                    Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                    2 cardRunick Destruction
                                    2 cardRunick Destruction
                                    Runick Destruction
                                    Spell Quick
                                    Runick Destruction

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                      1 cardRunick Dispelling 1 cardRunick Dispelling
                                      Runick Dispelling
                                      Spell Quick
                                      Runick Dispelling

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                        2 cardRunick Flashing Fire 2 cardRunick Flashing Fire
                                        Runick Flashing Fire
                                        Spell Quick
                                        Runick Flashing Fire

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                          2 cardRunick Fountain
                                          2 cardRunick Fountain
                                          Runick Fountain
                                          Spell Field
                                          Runick Fountain

                                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                            1 cardRunick Freezing Curses
                                            1 cardRunick Freezing Curses
                                            Runick Freezing Curses
                                            Spell Quick
                                            Runick Freezing Curses

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                              3 cardRunick Golden Droplet 3 cardRunick Golden Droplet
                                              Runick Golden Droplet
                                              Spell Quick
                                              Runick Golden Droplet

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                3 cardRunick Slumber
                                                3 cardRunick Slumber
                                                Runick Slumber
                                                Spell Quick
                                                Runick Slumber

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                  3 cardRunick Smiting Storm 3 cardRunick Smiting Storm
                                                  Runick Smiting Storm
                                                  Spell Quick
                                                  Runick Smiting Storm

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                    1 cardRunick Tip
                                                    1 cardRunick Tip
                                                    Runick Tip
                                                    Spell Quick
                                                    Runick Tip

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                      1 cardSoul Absorption 1 cardSoul Absorption
                                                      Soul Absorption
                                                      Spell Continuous
                                                      Soul Absorption

                                                        If a card(s) is banished: Gain 500 LP for each.


                                                        1 cardSwords of Burning Light 1 cardSwords of Burning Light
                                                        Swords of Burning Light
                                                        Spell Continuous
                                                        Swords of Burning Light

                                                          While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.


                                                          1 cardTerraforming
                                                          1 cardTerraforming
                                                          Terraforming
                                                          Spell Normal
                                                          Terraforming

                                                            Add 1 Field Spell from your Deck to your hand.




                                                            Tag(s):

                                                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                            Time-Tearing Morganite
                                                            Spell Normal
                                                            Time-Tearing Morganite

                                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                              1 cardAppropriate 1 cardAppropriate
                                                              Appropriate
                                                              Trap Continuous
                                                              Appropriate

                                                                Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.


                                                                1 cardCrackdown
                                                                1 cardCrackdown
                                                                Crackdown
                                                                Trap Continuous
                                                                Crackdown

                                                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                  Tag(s):

                                                                  1 cardGrave of the Super Ancient Organism 1 cardGrave of the Super Ancient Organism
                                                                  Grave of the Super Ancient Organism
                                                                  Trap Continuous
                                                                  Grave of the Super Ancient Organism

                                                                    All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                                    1 cardGravedigger's Trap Hole 1 cardGravedigger's Trap Hole
                                                                    Gravedigger's Trap Hole
                                                                    Trap Normal
                                                                    Gravedigger's Trap Hole

                                                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                                      1 cardJar of Avarice 1 cardJar of Avarice
                                                                      Jar of Avarice
                                                                      Trap Normal
                                                                      Jar of Avarice

                                                                        Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                        1 cardMetaverse 1 cardMetaverse
                                                                        Metaverse
                                                                        Trap Normal
                                                                        Metaverse

                                                                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                          Tag(s):

                                                                          1 cardMind Drain 1 cardMind Drain
                                                                          Mind Drain
                                                                          Trap Continuous
                                                                          Mind Drain

                                                                            Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                                                                            1 cardMirror Force
                                                                            1 cardMirror Force
                                                                            Mirror Force
                                                                            Trap Normal
                                                                            Mirror Force

                                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                              1 cardRivalry of Warlords
                                                                              1 cardRivalry of Warlords
                                                                              Rivalry of Warlords
                                                                              Trap Continuous
                                                                              Rivalry of Warlords

                                                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                1 cardScrap-Iron Scarecrow
                                                                                1 cardScrap-Iron Scarecrow
                                                                                Scrap-Iron Scarecrow
                                                                                Trap Normal
                                                                                Scrap-Iron Scarecrow

                                                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                                  1 cardSkill Drain
                                                                                  1 cardSkill Drain
                                                                                  Skill Drain
                                                                                  Trap Continuous
                                                                                  Skill Drain

                                                                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                    1 cardThere Can Be Only One
                                                                                    1 cardThere Can Be Only One
                                                                                    There Can Be Only One
                                                                                    Trap Continuous
                                                                                    There Can Be Only One

                                                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                      1 cardToll Hike 1 cardToll Hike
                                                                                      Toll Hike
                                                                                      Trap Continuous
                                                                                      Toll Hike

                                                                                        Each player must send 1 card from their hand to the GY to declare an attack.


                                                                                        1 cardTorrential Tribute
                                                                                        1 cardTorrential Tribute
                                                                                        Torrential Tribute
                                                                                        Trap Normal
                                                                                        Torrential Tribute

                                                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                          2 cardFreki the Runick Fangs 2 cardFreki the Runick Fangs
                                                                                          Freki the Runick Fangs
                                                                                          DARK 5
                                                                                          Freki the Runick Fangs
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • DEF:

                                                                                          • 0


                                                                                          2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                          2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                                                          Geri the Runick Fangs
                                                                                          DARK 4
                                                                                          Geri the Runick Fangs
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                          2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                                                          Hugin the Runick Wings
                                                                                          LIGHT 2
                                                                                          Hugin the Runick Wings
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • DEF:

                                                                                          • 0


                                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                          3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                                                          Munin the Runick Wings
                                                                                          LIGHT 3
                                                                                          Munin the Runick Wings
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                          2 cardSleipnir the Runick Mane 2 cardSleipnir the Runick Mane
                                                                                          Sleipnir the Runick Mane
                                                                                          LIGHT 9
                                                                                          Sleipnir the Runick Mane
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • DEF:

                                                                                          • 1500


                                                                                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                          1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                                                                          Topologic Zeroboros
                                                                                          DARK
                                                                                          Topologic Zeroboros
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Top-Right

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                          1 cardUkanomitsune-no-Onari 1 cardUkanomitsune-no-Onari
                                                                                          Ukanomitsune-no-Onari
                                                                                          LIGHT
                                                                                          Ukanomitsune-no-Onari
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Right

                                                                                          Bottom


                                                                                          2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.


                                                                                          1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                          Superdreadnought Rail Cannon Gustav Max
                                                                                          EARTH
                                                                                          Superdreadnought Rail Cannon Gustav Max
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                          1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                                          Time Thief Redoer
                                                                                          DARK
                                                                                          Time Thief Redoer
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



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